PVP balance out of control
First of all please sorry for my bad english.
We all love SWTOR and the game have many good aspects specially in PVE. But when it come to PVP the things are dramatically. A game have the potential to relax players, make them feel great, destress them even. We do not see this in here and this is sad trully.
Things that must be imediatly adresed asap in PVP:
1. Tier gear. Curently i saw 4 Tier. Game should have only 2 Tier, one from normal WZ-nes and second for Ranked WZ-nes, like most decent PVP games have. make the game to distress us not to stres players with over and over grinding gear.
2. Premades should not be alowed to que unless other premades, basically remove premades from normal warzones. Make a third button with que for premades. Go further and make minimum 2 stages of que, 1 for tier 230-242 and onother for 246-248, unless u remove the 4 tier and let only 2 as i posted above. Go even further since is easy: How u chose openents: same number of healers on each side, same with tanks, same number, same ilvl. Played for days against same premades, with abusive players in language, showing how good they are in premades but very bad when quing solo, most of them leaving WZ-nes if they see they lose. For leavers 30 minutes penalties should be fine.
3. OP classes. I realy want Devs to teach us: How can a jug or any any leap class fight with snipers, in my opinion the most OP class in the proper hands (i leveled one so i see it myself). Leap should be usable against any kind of entrech, cover, etc, even against net from commnados/mercs. And not only leap, but include a second leap like heroic leap or jedi leap with hi range but animation like zelous leap. Imunity on leap, minimum 4 seconds, doubled with talent to make pair with mercs/mandos. Jugs/guardians play shank because the dps tree are lamentable to play, so the fault is yours not them.
4. Remove healing from any dps class. Is anoying to see opers/scoundrels kiting and interupting a node from beeing caped just because they heal like mads, they have too much dodge, they are extremly mobile and roll is buging the game in a way out of control ( i have both scoundrel and operative and i know what i am talking about, they outperform even in low ilvl gear). It is annoying to see mercs dps healing more then 2 times their HP by just talents and instant healing procs.
5. Revamping skill tree for every class. Ideeas? YES! OFC! U did excelent job with chapter Shrouds of Memories, the design for classes should match that type of few talents like HK-55 have. Here u can do an excelent job, revamp the game and stop beeing lazy. Go see and learn from Battlefront 2, from Overwatch, Titanfall and decent PVP games, so easy to play and most of all enjoyable.
6. Quing: I saw alot of moments and WZ-nes where 3-4 players must fight vs 8 players, not once but many times.
7. LEAP BUG. I lost nodes by simply leaping under map (have pictures to prove) multiple times in same WZ-ne. Mostly this hapen when sorc speed up or when operatives roll. Since game started this BUG is not fixed. Leaped 5 times undermap in same WZ-ne, cmon, rlly?
8. Cheaters: Will give you 1 example: Darth Malgus, player named ÒÔÖ, jedi shadow. he caped nodes before time start, he caped ball before game start (have pics to prove if u ask).
Thanks
We all love SWTOR and the game have many good aspects specially in PVE. But when it come to PVP the things are dramatically. A game have the potential to relax players, make them feel great, destress them even. We do not see this in here and this is sad trully.
Things that must be imediatly adresed asap in PVP:
1. Tier gear. Curently i saw 4 Tier. Game should have only 2 Tier, one from normal WZ-nes and second for Ranked WZ-nes, like most decent PVP games have. make the game to distress us not to stres players with over and over grinding gear.
2. Premades should not be alowed to que unless other premades, basically remove premades from normal warzones. Make a third button with que for premades. Go further and make minimum 2 stages of que, 1 for tier 230-242 and onother for 246-248, unless u remove the 4 tier and let only 2 as i posted above. Go even further since is easy: How u chose openents: same number of healers on each side, same with tanks, same number, same ilvl. Played for days against same premades, with abusive players in language, showing how good they are in premades but very bad when quing solo, most of them leaving WZ-nes if they see they lose. For leavers 30 minutes penalties should be fine.
3. OP classes. I realy want Devs to teach us: How can a jug or any any leap class fight with snipers, in my opinion the most OP class in the proper hands (i leveled one so i see it myself). Leap should be usable against any kind of entrech, cover, etc, even against net from commnados/mercs. And not only leap, but include a second leap like heroic leap or jedi leap with hi range but animation like zelous leap. Imunity on leap, minimum 4 seconds, doubled with talent to make pair with mercs/mandos. Jugs/guardians play shank because the dps tree are lamentable to play, so the fault is yours not them.
4. Remove healing from any dps class. Is anoying to see opers/scoundrels kiting and interupting a node from beeing caped just because they heal like mads, they have too much dodge, they are extremly mobile and roll is buging the game in a way out of control ( i have both scoundrel and operative and i know what i am talking about, they outperform even in low ilvl gear). It is annoying to see mercs dps healing more then 2 times their HP by just talents and instant healing procs.
5. Revamping skill tree for every class. Ideeas? YES! OFC! U did excelent job with chapter Shrouds of Memories, the design for classes should match that type of few talents like HK-55 have. Here u can do an excelent job, revamp the game and stop beeing lazy. Go see and learn from Battlefront 2, from Overwatch, Titanfall and decent PVP games, so easy to play and most of all enjoyable.
6. Quing: I saw alot of moments and WZ-nes where 3-4 players must fight vs 8 players, not once but many times.
7. LEAP BUG. I lost nodes by simply leaping under map (have pictures to prove) multiple times in same WZ-ne. Mostly this hapen when sorc speed up or when operatives roll. Since game started this BUG is not fixed. Leaped 5 times undermap in same WZ-ne, cmon, rlly?
8. Cheaters: Will give you 1 example: Darth Malgus, player named ÒÔÖ, jedi shadow. he caped nodes before time start, he caped ball before game start (have pics to prove if u ask).
Thanks
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